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Larry T. Chen

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Abstract This is the second in a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In the last article, we presented the design of an active object framework for developing collaborative client/server applications. In this article, we will use the active object framework to develop both the client and server components of a collaborative blackjack game. Review of the Active Object Architecture In last month's article, we presented an active object framework which supports event-based communication between concurrent objects. We defined an active object as a threaded object with an event queue capable of handling events from other active objects via both active waiting and passive cal... (more)

Developing Collaborative Games Using Active Objects

Abstract This is the first of a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In this article, we will walk through the design of an active object framework for developing collaborative client/server applications. Important concepts, such as synchronous collaboration, active objects, multicasti... (more)