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 <title>Developing Collaborative Games Using Active Objects</title>
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 <description>Abstract This is the second in a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In the last article, we presented the design of an active object framework for developing collaborative client/server applications. In this article, we will use the active object framework to develop both the client and server components of a collaborative blackjack game.&lt;p&gt;&lt;a href=&quot;http://larrytchen.sys-con.com/node/35926&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 01 Jan 1998 00:00:00 EST</pubDate>
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 <title>Developing Collaborative Games Using Active Objects</title>
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 <description>Abstract This is the first of a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In this article, we will walk through the design of an active object framework for developing collaborative client/server applications.  Important concepts, such as synchronous collaboration, active objects, multicasting, sessions and events are defined and discussed.&lt;p&gt;&lt;a href=&quot;http://larrytchen.sys-con.com/node/35903&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 01 Dec 1997 00:00:00 EST</pubDate>
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