Larry T. Chen

Abstract This is the second in a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In the last article, we presented the design of an active object framework for developing collaborative cl... (more)
Abstract This is the first of a two-part series presenting a Java implementation of a real-time multi-user blackjack game based on a collaborative, active object framework. In this article, we will walk through the design of an active object framework for developing collaborative... (more)
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